Shadow Slayer

LANZAMIENTO: 12/08/2026

Stay in the dark. Move fast. Kill silently.

Shadow Slayer flips the survivors formula: your weapons still fire themselves, but the real game is not being seen. Every enemy has eyes, ears - and some have noses.
Slip through shadow zones, break line of sight, use rain and nightfall as cover, and execute anyone who hasn't noticed you with a single silent strike.

The world is your accomplice — or your snitch.

  • Day/night and weather change how far enemies see. Fog hides you. Lightning betrays you.

  • Seven biomes play differently: snow shows you off, swamps slow you but swallow sound, plains and salt flats are fast and deadly open, ruins are a line-of-sight maze.
    Roads are quick - and expose you.

  • Birds flush when you sprint past.
    Bloodhounds smell you through walls - unless the rain washes your scent.

Murder has consequences.

  • Humans leave corpses.
    Patrols that find them raise the region.

  • Drag bodies into the dark.
    Throw stones to split up squads.
    Trade noise for speed and pay for it.

A full roguelite underneath.

  • 33 playable hunters, each a distinct starting loadout + passive mix; 14 auto-firing weapons with evolutions (plus a hidden ultimate), 22 passive powers, relics, crafting, pets, skins and per-character skill trees.

  • 6 modes - Classic, Endless, Hardcore, a 5-night Campaign, NG+ with an open-ended Ascension ladder, and a local 2-player Duel (best-of-3 with a closing ring) - across 18 map presets, up to ~12,800px across, each dotted with named regions, optional shrines, caches, watchtowers and ritual circles.

  • 126 achievements, daily & weekly seeded challenges with ghost replays, 8 run mutators, full-moon nights, a season pass of free cosmetics.

  • Full controller support (Xbox/PlayStation/Switch) - menus and all.

  • Survive 15 minutes and the dawn epilogue begins; kill the Nightmaster for the true ending.

Made of math and moonlight: 
every sprite is code-drawn vector art and the adaptive soundtrack is synthesized live - the whole game weighs less than a single screenshot of it.

Local 2-player co-op, gamepad + rumble, colorblind and reduced-flash modes, rebindable keys

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